The portfolio of Connor Lafferty

Connor Lafferty

Computer Science | Digital Media and Design | University of Connecticut

Hey there! I'm Connor, I go to UConn, make video games, create content, and develop the Daily Campus' website. Please take a look around and learn a bit about me!

Soft Skills

Hired and managed a team of 40 for two years, lead the Daily Campus through tough financial times, turned it profitable.

Technical skills

API design, C#, C++, CSS/HTML

Work experience

3 roles
Software Engineer InternThe Hartford Insurance Group·May – July 2026
  • Implemented view extensions for existing REST API endpoints, enhancing claim data transfer from THAA, a claims management system, to the EFIT fraud investigation portal.
  • Designed and developed two new API endpoints to support data integration between enterprise applications.
  • Worked within an Agile Scrum team on sprint planning, code reviews, and iterative software delivery.
  • Partnered with engineering teams and stakeholders to gather requirements, troubleshoot integrations, and deliver reliable backend solutions.
REST APIsBackend developmentAgile / Scrum
Information Technology InternWest Hartford Public Schools·June – August 2025
  • Repaired devices across the school district, from Chromebooks to PCs.
  • Resolved support tickets by troubleshooting technology and helping end users.
  • Used Google Admin and Active Directory to catalog and manage network devices.
IT supportGoogle AdminActive Directory
Managing EditorThe Daily Campus·April 2024 – May 2026
  • Hired and managed 42 employees each year to produce a print newspaper every weekday.
  • Managed payroll and kept employee timecards up to date for university audits.
  • Coordinated nightly with the master printer at Valley Publishing to ensure each issue went to print.
  • Designed print editions in InDesign, copy edited stories to AP style, and sourced and edited photographs for print.
Editorial leadershipInDesignPrint production

Projects

5 projects
A Fish In SeaGamified to-do list app·December 2023 – Present
  • Developed a gamified to-do list that rewards completed real-life tasks with fishing mini games, progression, and gems.
  • Used a CI/CD workflow to repeatedly test and refine the game.
  • Created in Unity using C#.
UnityC#CI/CD
View on the App Store
Riftbound DatabaseView database
Pokemon ProjectsCards, collections & decklists
Gummyoshi YouTube ChannelGaming guides, tutorials & news·April 2020 – Present
  • Produced video guides, tutorials, and news updates covering the gaming industry.
  • Storyboarded, recorded, edited, and produced more than 1,300 videos using Premiere Pro and Photoshop.
  • Grew the channel to over 20,000 subscribers and approximately eight million views.
Video productionPremiere ProPhotoshop
View on YouTube
Iron to RiotRiot Games application work
  • Developed portfolio for my Riot Games application across 120 days of daily uploads.
  • Gained over 1,000 followers and the support of many Riftbound content creators.
  • Had a lot of fun and worked real hard :]
View on Instagram

Contact

Whether you're a recruiter, student, or someone who saw my videos, always feel free to reach out through email or LinkedIn :]